Medium Humanoid, Chaotic Evil
Armor Class 15
Hit Points 125 (10d8)
Speed 25 ft.
STR
9 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
20 (+5)
WIS
17 (+3)
CHA
9 (-1)
Saving Throws INT +9, WIS +7, CHA +3
Skills Arcana +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Frightened
Senses Darkvision 80ft, Passive Perception 17
Languages Abyssal, Common, Elvish, Telepathy
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Trained caster. Can attack twice with a spell

Spellcasting. 11-level spellcaster. Its spellcasting ability is [intelligence] (spell save DC 15, +5 to hit with spell attacks). spells prepared:
Cantrips (at will): [frostbite], [ray of frost], [toll the dead]
1st level (5 slots): [hellish rebuke], [bane], [hex], [inflict wounds]

2nd level (5 slots): [acid arrow], [crown of madness], [detect thoughts], [ray of enfeeblement]

3rd level (4 slots): [animate dead], [lighting bolt], [vampiric touch]

4th level (3 slots): [black tentacles], [death ward], [stoneskin]

5th level (2 slots): [Antilife shell], [danse macabre]

Actions

 

Rapier. +7 to hit, reach 5 ft. (1d8 + 4) [piercing] damage. 

 

Bonus Actions

Restore anger: the arch arcanist can use their bonus action to cast a hand made spell that causes the opponent to go into blind rage, wisdom save dc 12

Reactions

Opportunity attack (can use spells)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A hooded figure that wears a metal mask covered in magical runes

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SteveandMichael

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