Medium unknown, Neutral
Armor Class 14 Wooden
Hit Points 80 (7d10 + 10)
Speed 25 ft.
STR
14 (+2)
DEX
9 (-1)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
12 (+1)
Damage Vulnerabilities Fire
Senses Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Round Shot. Ranged Weapon Attack: +3 to hit, reach 1500 ft. one target, hit 28(3d10+2). The ship fires 5 classic cannonballs at its target.

Chain Shot.  Ranged Weapon Attack: +1 to hit, reach 600 ft. one target, hit 10(1d8+4). If chain shot hits its target, then the opponents masts must make a STR saving throw of 13. If successful, then masts will stay up. If unsuccessful, then a mast will come down. For every successful save, the saving throw will have to be 3 points higher, (13, 16, 19...) After a mast comes down, the saving throw is reset back to 13.

Ram. Melee Weapon Attack: -1 to hit, reach-melee, one target, hit 22(3d6+4). The carrack will ram the bow of its ship into its opponent.

Board. Melee Weapon Attack: +0 to hit, one target, 10 is successful. It fires harpoons into the side of the enemy vessel, latching it to the carrack. Crews then engage in melee combat with the enemy crew.

Reactions

Cut Lines. Melee Weapon Attack: The crew gets one shot to cut off harpoon shots from enemy ship. Over 12 is successful.

Description

The carrack is a decent sized ship, will good hull capacity, making it a useful trading ship. The carrack has enough firepower to hold its own, but suffers from slower turning speed because of its size and weight.

Habitat: Coastal

RikremTheSketchyRogue

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