Water Expert; This Dragon grew up in the water meaning when in the water it gains 1d6 +1 to hit and 1d8 + 2 damage. This dragon is resistant to fire and cold damage.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one. When you are wet and hit by this you are restrained for 1 minute and DC 14 STR saving throw to break free.
Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Water Breath: The Dragon exhales 90ft line deals 50 (5d20) Blugeioing damage and you are knocked prone when you are hit by this cold breath deals an extra 3d8 cold damage this vulnerability lasts 4 turns.
Water Vaccum: this Dragon can suck in all water within a 100ft Beam with a width of 15th all those in the way of the water source must make a DC 14 DEX saving throw or be knocked prone and you are pulled 30ft. If you are less than 30 ft away from the dragon you suffer a bite attack guaranteed to hit and have an extra 1d8 + 4 to damage.
Water Prison: When this dragon is attacked by any wet enemy can also pull the wet enemy 15ft and then may lock any that attacked in a watery prison that will increase in pressure the longer you are in this prison the more damage starting 1d4 an increasing 1d4 every turn to break the DC 16 STR saving throw if you are hit with Cold breath the DC becomes 19.
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