Medium Dragon (Chromatic, Metallic), Chaotic Good
Armor Class 17 Natural armor
Hit Points 39 (6d8 + 12)
Speed
STR
17 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +3, CON +4, WIS +2, CHA +4
Damage Resistances Acid, Cold
Senses Passive Perception 14
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 3) piercing damage plus 2 (1d4) acid damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Cold/Acid Breath. The dragon exhales an blast in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw, taking 22 (5d8) cold/acid damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. The dragon exhales paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

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