Incorporeal Movement. The Shadow can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object
Possess This creature attempts to possess a humanoid target. The target must make a Wisdom saving throw against the Shadows Owners Spell Save DC. If the target fails, the Shadow disappears and the target becomes Charmed by the Shadows Owner. A creature who is in Combat has advantage on the saving throw. This effect ends on a target after 1 hour, if it takes any damage, if you attack it, or if it witnesses you attacking or damaging any of its allies, At which point your shadow reappears.. Once the charmed conditioned ends, or the creature succeeds on the saving throw, it cannot be targeted by this ability again for 24 hours.
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