Small Monstrosity, Any Chaotic Alignment
Armor Class 12 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 25 ft., Fly 40 ft.
STR
14 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands Draconic but can't speak it
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 2) piercing damage.

Horns. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+ 2) bludgeoning damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Fire Breath (Recharge 5–6). The dragon head exhales fire in a 15-­-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 4d8 fire damage on a failed save, or half as much damage on a successful one.

Description

A chimera is a vile combination of goat, lion, and dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky and engulf prey with its fiery breath before landing to attack. But, as an infant, it is adorable in its own terrible way.

Habitat: GrasslandHillMountainUnderdark

Cuban_Missile

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