Dive Attack. If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 18 (4d8) damage to the target.
Flyby. The peryton doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.
Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.
Multiattack. The peryton makes one gore attack, one talon attack, and one chaos breath attack
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (4d8 + 3) piercing damage.
Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (6d4 + 3) piercing damage.
Chaos Breath. (Recharge 1,3,5) Breath Weapon Attack: 15ft Cone; DEX Save 18; All Characters caught by breath weapon take 4d10 Necrotic Damage on a failed save, half on a success. Additionally, roll once on the wild magic table for the Monster and once for each character who failed their save.
Chaos Surge: 3 Times/Round (Initiative Count 20, 15, and 10: Roll once on Wild Magic Table
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