Huge Monstrosity, Chaotic Evil
Armor Class 16 (natural armor)
Hit Points 280 (35d12 + 65)
Speed 30 ft., Fly 80 ft.
STR
20 (+5)
DEX
16 (+3)
CON
18 (+4)
INT
8 (-1)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +10, DEX +8, WIS +7
Skills Perception +7, Stealth +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold
Condition Immunities Charmed
Senses Truesight 60ft, Passive Perception 20
Languages Common, Elvish understands but can’t speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Dive Attack. If the peryton is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 18 (4d8) damage to the target.

Flyby. The peryton doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Keen Sight and Smell. The peryton has advantage on Wisdom (Perception) checks that rely on sight or smell.

Actions

Multiattack. The peryton makes one gore attack, one talon attack, and one chaos breath attack

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (4d8 + 3) piercing damage.

Talons. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (6d4 + 3) piercing damage. 

Chaos Breath. (Recharge 1,3,5) Breath Weapon Attack: 15ft Cone; DEX Save 18; All Characters caught by breath weapon take 4d10 Necrotic Damage on a failed save, half on a success. Additionally, roll once on the wild magic table for the Monster and once for each character who failed their save.


 

Legendary Actions

 Chaos Surge: 3 Times/Round (Initiative Count 20, 15, and 10: Roll once on Wild Magic Table 

Habitat: Arctic

Croosbones

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