Large Undead, Chaotic Evil
Armor Class 14 Natural armor
Hit Points 56 (7d10 + 21)
Speed 30 ft., Burrow 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
10 (+0)
Damage Vulnerabilities Bludgeoning
Damage Immunities Fire, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified
Senses Darkvision 60 feets, Passive Perception 15
Languages Common Comon
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Surprise attack. The chain of bones at the attack a surprised creature, it suffers 7 (2d6) of extra damage, only during the first round of combat.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 10 feet, 1 target. Hit : 9 (2d6 + 3) piercing damage, plus 10 (3d6) necrotic damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Agony of the Drowned. When suffering in the turn of an opponent a damage equal to or greater than 15 points of thump, from the chain of bones comes the baleful cry of a dozen different voices. Opponents within 10 feet in the round must take a DC 12 Charisma save, if the creature salvation fails remains deafened for an hour.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Bloodgarm

Comments

Posts Quoted:
Reply
Clear All Quotes