Surprise attack. The chain of bones at the attack a surprised creature, it suffers 7 (2d6) of extra damage, only during the first round of combat.
Bite. Melee Weapon Attack: +5 to hit, reach 10 feet, 1 target. Hit : 9 (2d6 + 3) piercing damage, plus 10 (3d6) necrotic damage.
Enter the description for how bonus actions work for your monster here.
Agony of the Drowned. When suffering in the turn of an opponent a damage equal to or greater than 15 points of thump, from the chain of bones comes the baleful cry of a dozen different voices. Opponents within 10 feet in the round must take a DC 12 Charisma save, if the creature salvation fails remains deafened for an hour.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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