Large Monstrosity, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 105 (5d12 + 45)
Speed 40 ft.
STR
25 (+7)
DEX
26 (+8)
CON
23 (+6)
INT
21 (+5)
WIS
20 (+5)
CHA
21 (+5)
Saving Throws WIS +8
Skills Intimidation +5, Perception +5
Senses Darkvision 60 ft., Passive Perception 17
Languages Common, Minotaur
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Charge. If Asefen moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Labyrinthine Recall. Asefen can perfectly recall any path He has traveled.

Reckless. At the start of its turn, the minotaur can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Master Craftsman. Asefen can study any type of craftsmanship and forge an accurate replica.

Actions

Greatsword of the Eighth Seal. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 23 (4d20 + 6) slashing damage.

Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Legendary Actions

Draw from the Seal. Asefen calls upon the divine power residing in the Eighth Seal, which manifests itself through his greatsword. When this action is taken, Asefen's sword deals an extra 1d12 holy damage. Lasts for 10 turns, and Asefen must wait another 10 turns before using this ability again. 

Description

Asefen Stonehide was once a Minotaur who was revered for his skill in forging weapons for the armies of the Beastmen. However when the wars between Beastmen and humans ended, he was left without a purpose, and soon retreated to his labyrinth to spend his life forging weapons. When a powerful demon rose from hell and laid waste to the armies of the world, he took up his hammer and forged holy weapons to fight it off. Soon, he forged his own greatsword and set out to join the fight, as he grew tired of simply working in his labyrinth. When the demon fell, Asefen was chosen by the Divines to guard the eighth of forty seals that bound it. With a new purpose, he melted down his greatsword and forged it anew, fusing the seal into its hilt. This action fused the greatsword with a portion of the seal's power. Asefen spends his long years guarding the sword, so that the infernal terror it binds may never see the light again.

"This is more than just a sword. I may go so far as to call it my crowning achievement. If you choose to stand against me, you will feel its wrath."

Monster Tags: NPC

Habitat: Mountain

Neonpsycho1015

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