Armor Class
17
Natural Armor
Hit Points
21
(3d8 + 3)
Speed
40 ft.
STR
17
(+3)
DEX
15
(+2)
CON
17
(+3)
INT
5
(-3)
WIS
13
(+1)
CHA
1
(-5)
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic
Senses
Blindsight, Passive Perception 13
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Guise. The concentrate has the ability to look and act like any humanoid creature. As an action the Concentrate can morph into and out of their guise.
Actions
Jab. Melee Weapon Attack: +3 to hit, reach 10 ft., 1 target. Hit: (1d6 + 3) Necrotic damage.
Shard. RangedWeapon Attack: +2 to hit, range 50 ft., 2 targets. Hit: (1d6 + 2) Necrotic damage.
Reactions
Reactive Guise. Turns into the nearest attacker. Succeed on a wisdom saving throw dc 12 to keep track of the Concentrate.
Description
A large creature made of a dark, flowing, crystal like substance.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/3/2018 6:44:49 PM
|
164
|
0
|
5
|
Coming Soon
|
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