Additional Proficiency. Herbalism Kit
Gnome Cunning. Advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting (Natural Illusionist). Intelligence is the spellcasting ability.
• At Will: minor illusion
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Sling. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
Seclusion and Discovery
The quiet seclusion of her extended hermitage gave her access to a unique and powerful discovery. As the caretaker of an ancient ruin, she unearthed a relic of the past that could rewrite history.
Personality Traits:
- I am working on a grand philosophical theory and love sharing my ideas.
- I’ve been isolated for so long that I rarely speak, preferring gestures and the occasional grunt.
Ideal:
- Self-Knowledge. If you know yourself, there’s nothing left to know. (Any)
Bond:
- I entered seclusion to hide from the ones who might still be hunting me. I must someday confront them.
Flaw:
- I’d risk too much to uncover a lost bit of knowledge.
Equipment
A set of common clothes, a winter blanket, a scroll case stuffed full of notes from her studies, an herbalism kit, a dagger, a sling, 20 sling bullets, and a pouch containing 5 gp.
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/129398-spostas-quick-custom-commoners
https://www.dndbeyond.com/monsters/2067765-spostas-quick-commoners