Medium Undead, Lawful Evil
Armor Class 16 Natural armor
Hit Points 210 (20d12 + 80)
Speed 35 ft.
STR
18 (+4)
DEX
15 (+2)
CON
17 (+3)
INT
18 (+4)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +7, INT +8
Skills Arcana +4, History +3, Intimidation +6, Perception +8, Stealth +4
Damage Resistances Slashing
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 120 ft., Truesight 60 ft., Passive Perception 11
Languages Abyssal, Common, Elvish, Sylvan
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Unusual Nature. The Cororthad doesn't require air, food, drink, or sleep.

Ring Bearer. The Cororthad can sense the presence of its ring within 100 feet.

Shadow Call (Mythic Trait; Recharges after Short or Long Rest). If the Cororthad is being fought at night or in a dark place regardless of artificial light sources then if the Cororthad is reduced to 0 hitpoints, it is doesn't die or fall unconscious. Instead, it regains 123 hit points and emits a high-pitched scream. All other creatures within 30 feet must make a DC 15 Wisdom saving throw. On a failed save, the creature will take 2d6+5 psychic damage. The Cororthad will gain Resistance to the following types of damage: bludgeoning, piercing, lightning, and thunder from nonmagical attacks.

Actions

Multiattack. The Cororthad may attack twice with its longsword.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., One target. Hit: 12 (1d8 + 8) [slashing] damage plus 3 (1d6) [necrotic] damage. 

Longsword (2-handed). Melee Weapon Attack: +8 to hit, reach 5 ft., One target. Hit: 13 (1d10 + 8) [slashing] damage plus 3 (1d6) [necrotic] damage. 

Curuwath Knife. Melee Weapon Attack: +8 to hit, reach 5 ft., One target. Hit: 10 (1d4 + 8) [slashing] damage plus 3 (1d6) [necrotic] damage. If a creature is hit by this knife, it must succeed a DC 13 Constitution saving throw or be paralyzed until the end of the creature's next turn.

Piercing Wail. The Cororthad emits a high-pitched scream. All other creatures within 30 feet must make a DC 13 Wisdom saving throw. On a failed save, a creature is frightened and stunned until the end of the Cororthad’s next turn and if it’s concentrating on a spell, it loses its concentration.

 
 
Bonus Actions

Shrieking Slash. Melee Weapon Attack: +8 to hit, reach 5 ft., One target. Hit: 12 (1d8 + 8) [necrotic] damage. The Cororthad will attack and shriek loudly at a creature of its choice within range. The creature must make a DC 12 Constitution saving throw. On a failed save the creature will become blinded and deafened until the end of the Cororthad's next turn.

 

Legendary Actions

The Cororthad can take 2 legendary actions, choosing from the options below. Only one legendary option can be used at a time and only at the end of another creature's turn. The Cororthad regains spent legendary actions at the start of its turn.


Retreat (Costs 1 Action). The Cororthad may retreat from battle by disappearing into a spiritual form without provoking attacks of opportunity.

Wailing Strike (Costs 1 Action). Melee Weapon Attack: +8 to hit, reach 5 ft., One target. Hit: 12 (1d8 + 8) [slashing] damage. After attacking, the Cororthad will wail. This will add 1d10 damage to the first attack it makes after this. The effects of this attack may only be counted once for a single attack.

Mythic Actions

If the Cororthad's Mythic Trait is active then it can use the option below as a legendary action

Shadow Slash (Costs 1 Action). Melee Weapon Attack: +8 to hit, reach 5 ft., One target. Hit: 12 (1d8 + 8) [slashing] damage plus 3 (1d6) [necrotic] damage. The Cororthad will disappear into a spiritual form and reappear at a point of its choice. Any creature currently occupying the chosen space must make a DC 15 Dexterity saving throw. On a successful save, the creature will move to a space 5ft away. On a failed save, the creature is knocked prone and must take 1d6 bludgeoning damage. The prone creature must succeed a Strength (Athletics) or Dexterity (Acrobatics) check to escape from beneath the Cororthad's feet. Upon reappearing, the Cororthad will attack all creatures within a 5ft radius.

 

Description

A Cororthad is one of six Cororthadrim. They are fallen kings who have been corrupted into dark, undead beings whose true purpose is unknown.

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2021 1:57:13 PM
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10/28/2021 6:26:46 PM
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1.3
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SnowFoxx98

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