Gargantuan Swarm of Small beasts, Any Evil Alignment
Armor Class 20 shells and or hard metals it has collected
Hit Points 2 (1d20 + 3)
Speed 200 ft., his swimming speed can very from time to time, at his slowest he can reach at least 70 ft. , Fly 300 ft. he can fly up to 400 at his fastest, if he reaches this speed he must really want to kill you!, Climb 20 ft. he can climb faster but he flys instead of climbing, Burrow 13 ft. he cant burrow very fast because of his size, Walk 150 ft. if he desides to chase after you he can reach up to 230 ft
STR
30 (+10)
DEX
12 (+1)
CON
7 (-2)
INT
30 (+10)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws DEX +9, CHA +9
Skills Intimidation +22, Stealth +42
Damage Vulnerabilities Cold
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Acid
Condition Immunities Frightened, Stunned
Senses Blindsight he cant see if his eyes are hit with acid but he can see a little , Passive Perception 4
Languages Deep Speech its not easy to make a deal with him, Draconic he can barely speak this languge
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. hell tsunami 

Spellcasting. The [agoroth] is a #26-level spellcaster. Its spellcasting ability is [to make a tsunami from undead souls from the deepest pits of hell] (spell save DC #, +# to hit with spell attacks). The [agoroth] has following [dragonborn and demon] spells prepared:
Cantrips (at will): [hell tsunami, [blood moon] 
1st level (# slots): [shadow breath], [sun rathe] 

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

the agoroth is a dragon that was born thousands of years ago on the peak of a volcano in the deepest and darkest pit of the under world. agoroth has the ability to set its self on fire or drive even some of the bravest knights to insanity  

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

the agoroth feeds on the souls of the living and when at its largest faze in its live it will be old enough to feed of creatures from the under world. agoroth is not a monster to fight if your a starter or are weak because of it being a creature to fight at when at your strongest.

if your not careful this dragon can drive you insane and control you via mind control. even the strongest of warriors are killed by agoroth

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

its lair is not a fire cave or a volcano, its lair is in the deepest part of the ocean. this is where agoroths lair dwells, he is a very good swimmer despite his size. dont under estimate his swimming speed.

Lair Actions

On initiative count # (losing initiative ties), the agoroth takes a lair action to cause one of the following effects; insanity, paranoia and or you try to drown them your self. the agoroth  can’t use the same effect two rounds in a row:

  • death
  • insanity.

Regional Effects

The region containing a legendary agoroths’s lair is a death trap for any living thing to roam the earth, which creates one or more of the following effects:

  • distrust in anything to help them recover

If the agoroth dies, these effects fade over the course of #30# days.

Monster Tags: Cult of the Dragon

Habitat: DesertMountainUnderwater

fairyforest

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