Special Trait Name. hell tsunami
Spellcasting. The [agoroth] is a #26-level spellcaster. Its spellcasting ability is [to make a tsunami from undead souls from the deepest pits of hell] (spell save DC #, +# to hit with spell attacks). The [agoroth] has following [dragonborn and demon] spells prepared:
Cantrips (at will): [hell tsunami, [blood moon]
1st level (# slots): [shadow breath], [sun rathe]
Action Name. Enter the description for your action.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
the agoroth is a dragon that was born thousands of years ago on the peak of a volcano in the deepest and darkest pit of the under world. agoroth has the ability to set its self on fire or drive even some of the bravest knights to insanity
Reaction Name. Enter the description for your action.
the agoroth feeds on the souls of the living and when at its largest faze in its live it will be old enough to feed of creatures from the under world. agoroth is not a monster to fight if your a starter or are weak because of it being a creature to fight at when at your strongest.
if your not careful this dragon can drive you insane and control you via mind control. even the strongest of warriors are killed by agoroth
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
its lair is not a fire cave or a volcano, its lair is in the deepest part of the ocean. this is where agoroths lair dwells, he is a very good swimmer despite his size. dont under estimate his swimming speed.
Lair Actions
On initiative count # (losing initiative ties), the agoroth takes a lair action to cause one of the following effects; insanity, paranoia and or you try to drown them your self. the agoroth can’t use the same effect two rounds in a row:
- death
- insanity.
Regional Effects
The region containing a legendary agoroths’s lair is a death trap for any living thing to roam the earth, which creates one or more of the following effects:
- distrust in anything to help them recover
If the agoroth dies, these effects fade over the course of #30# days.
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