Huge Construct, Unaligned
Armor Class 10 (natural armor)
Hit Points 210 (20d10 + 100)
Speed 40 ft.
STR
24 (+7)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Resistances Bludgeoning from non magical attacks
Damage Immunities Fire, Force, Lightning, Necrotic, Poison, Psychic, Thunder; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands Dwarvish but can't speak
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Energy Absorption. Whenever the golem is subjected to fire, lightning, thunder, or force damage, it takes no damage and instead regains a first-level spell slot for each 15 damage it takes. For each 10 damage above that, it regains a spell slot of a higher level, this can continue for spell slots up to 9th.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Spellcasting. The Golem is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7to hit with spell attacks). It has the following spells prepared:

1st level (3 slots): Magic Missile, Thunderwave,  Absorb Elements

2nd level (2 slots): Shatter

3rd level (2 slots): Lighting Bolt

4th level (1 slot): Wall of Fire

5th level (1 slot): Antilife Field

 

Actions

Multiattack. The golem makes two melee attacks.

Crush. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (1d12 + 5) bludgeoning damage. If the target is large or smaller, it is pushed back10 ft and knocked prone.

Description

This golem is made from animated Quartz crystal and contains a warp crystal core.

Previous Versions

Name Date Modified Views Adds Version Actions
11/12/2021 3:30:07 AM
3
3
5e
Coming Soon
TheTrueChickenKing

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