Charge. If the hybrid moves at least 20 feet straight toward a target and then hits it with a tusk attack on the same turn, the target takes an extra 3 (1d6) slashing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). If the hybrid takes 10 damage or less that would reduce it to 0 hit points, it is reduced to 3 hit point instead.
Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 2 (1d4) acid damage.
Acid Breath (Recharge 5–6). The hybrid exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 17 (4d8) acid damage on a failed save, or half as much damage on a successful one.
Description
A quite kind creature if fed enough and treated with proper care, but when not turns rampant and starts to destroy and melt everything it can get its paws on.
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