Medium Humanoid (Goblinoid, Half-Orc, Orc), Any Alignment
Armor Class 12
Hit Points 45 (6d6 + 16)
Speed 30 ft.
STR
8 (-1)
DEX
12 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
13 (+1)
CHA
18 (+4)
Saving Throws CON +5, CHA +7
Damage Resistances Psychic
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Psychic Defenses. At 6th level, you gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.

Saving Face. Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can't use it again until you finish a short or long rest.

Spellcasting. The acolyte is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The acolyte has following cleric spells prepared:

Cantrips (at will): [Tooltip Not Found], mind sliver, ray of frost, frostbite, blade ward, green-flame blade

1st level (4 slots): arms of hadar, dissonant whispers, shield, grease

2nd level (3 slots): crown of madness, blindness/deafness, scorching raytasha's mind whip

3rd level (3 slots):fireball, counterspell, lightning bolt, hunger of hadar, haste

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/29/2021 3:14:40 AM
39
16
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Ninjatweeters

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