Armor Class
15
Natural Armour
Hit Points
12
(3d8 + 2)
Speed
50 ft.
STR
17
(+3)
DEX
15
(+2)
CON
14
(+2)
INT
3
(-4)
WIS
14
(+2)
CHA
4
(-3)
Damage Resistances
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10+3) piercing damage.
Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 2) bludgeoning damage., and the target is grappled (escape DC 12). Until this grapple ends, the deer can't use its tentacles on another target.
Description
Found in corrupted and cursed lands these once normal deer have drastically changed within and without. Covered in scales and boils, with bone and organs exposed, elongated teeth and missing and new limbs with a craving for blood, these creatures no longer resemble the once docile creatures
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/29/2021 10:49:27 AM
|
3
|
1
|
--
|
Coming Soon
|
Comments