Gargantuan Swarm of Medium humanoids, Chaotic Evil
Armor Class 25 Natural Armor
Hit Points 865 (33d20 + 251)
Speed 40 ft., Burrow 35 ft., Climb 40 ft.
STR
30 (+10)
DEX
17 (+3)
CON
24 (+7)
INT
29 (+9)
WIS
30 (+10)
CHA
18 (+4)
Saving Throws STR +19, DEX +12, WIS +19
Damage Resistances Thunder
Damage Immunities Acid, Cold, Necrotic
Condition Immunities Deafened, Exhaustion, Poisoned, Prone, Unconscious
Senses Passive Perception 23
Languages Deep Speech
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting. The [Black Beast of Aaargh!] is a 18-level spellcaster. Its spellcasting ability is [Strength score] (spell save DC 24, +12 to hit with spell attacks). The [Black Beast] has the following spells prepared:

Cantrips (at will): Eldritch Blast, Green-Flame Blade

1st level (5 slots): Disguise self, Invisibility, Cause fear, Ray of Sickness, Zephyr Strike

2nd level (4 slots): Shadow Blade, Blindness/Deafness, Blur, Acid Arrow

3rd level (2 slots): Bestow Curse, Revivify

4th level (7 slots): Evard's Black Tentacle, Hallucinatory Terrain, Ice Storm, Greater Invisibility, Phantasmal Killer, Wall of Fire, Confusion

5th level (3 slots): Flame Strike, Reincarnate, Telekenisis

6th level (2 slots): Bones of Earth, Circle of Death

7th level (2 slots): Fire Storm, Mordenkainen's Sword

8th level (3 slots): Clone, Feeblemind, Incendiary Cloud

9th level (4 slots) Meteor swarm, Ravenous Void, Stop Time, Weird

Actions

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Black Beast of Aaargh! can’t bite another target.

Tail. Melee Weapon Attack: +19 to hit, reach 20ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

 

Legendary Actions

Teleport (Costs 2 Actions). The Black Beast magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Chomp (Costs 2 Actions). The Black Beast makes one bite attack or uses its Swallow.

Cantrip. The Black Beast casts a cantrip.

Heal Self (Costs 3 Actions). The Black Beast magically regains 11 (12d8 + 10) hit points.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Goofy looking, just like in the movie.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: Underdark

Arithmetician