Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Tiny (only applied to melee attacks). when being hit, roll DM must roll a DC Dex saving throw of however high the the Player rolled to hit (Ex. Mark rolled a 14 to hit, minus anything extra, Dave, the dungeon master, now must roll a DC Dexterity saving throw of 14) If the DM passes this he will take half damage and can attack the player dealing damage.
Description
A living version of one of those weird jointed doll things used to help draw a person.
Previous Versions
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12/4/2018 2:35:53 AM
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9
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1
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Coming Soon
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