Talisman of Fowl Command. Allows the carrier to issue telepathic commands to any Waterfowl within 2 miles. Don't mistake the name for some artifact of dark power.
Seagull Link. Each time a Seagull under this creature's command is killed, this creature takes 1d4 Damage. Each time a Greater Seagull or Swarm of Seagulls under this creature's command is killed, this creature takes 1d6 or 2d8 Damage respectively.
Enrage. If more than 5 Seagulls, Greater Seagulls, or Swarms of Seagulls under this creature's command are killed in one round, this creature becomes enraged until the end of its next turn, dealing 4d6 + 10 damage with the Staff Whack action, and summoning one extra Seagull or Greater Seagull whenever this creature summons at least one Seagull or Greater Seagull.
Summon Seagulls. Summons 3 "Seagull" Creatures within 40 feet of the caster.
Summon Greater Seagull. Summons a "Greater Seagull" within 50 feet of the caster.
Unite the Swarm. Summons a "Seagull Swarm" within 20 feet of the caster. Requires at least ten living seagulls within 1 mile.
Staff Whack. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 5) bludgeoning damage.
Quick Summon. Summons 1 "Seagull" within 40 feet of the caster.
This creature can take a legendary action at the end of each player character's turn. they have 1 Legendary Action per round.
Sacrifice (Costs 1 Action). This creature can instantly kill one Seagull or Greater Seagull within 30 feet that has been wounded this round. This creature then regains 2d6 HP instead of suffering the normal Seagull Link damage.
Description
A madman bent on revenge who mistakenly bought the wrong magical artifact from a crafty Djinn, Angelo Jones is dedicated to making the most of a bad situation, uniting the Seagulls of the world's bodies of water into a fighting force of vengeance.
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