Worn Properties
Hover. This cloak allows the wearer to hover with a speed of 50 ft.
Second Assailant. This cloak constantly interferes with enemies within melee range, attacks made towards the wearer are made at Disadvantage
Companion Properties.
Familiar Cloak. This cloak counts as a creature (fey/celestial) that can communicate telepathically with the attuned user, and can be commanded as a bonus action. It takes its turn on the attuned users initiative.
Flight. When not worn, the cloak has a fly speed of 50 ft.
Antimagic Susceptibility. The cloak is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the cloak must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Damage Transfer. While it is grappling a creature, the cloak takes only half the damage dealt to it, and the creature grappled by the cloak takes the other half.
Magically Resilient. The cloak if reduced to zero hitpoints will slowly reform, being functional after "1d6" days
Smother. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or smaller creature. Hit: The creature is grappled (escape DC 13). Until this grapple ends, the target is restrained, blinded, and at risk of suffocating, and the rug can't smother another target. In addition, at the start of each of the target's turns, the target takes 10 (2d6 + 3) bludgeoning damage.
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