Medium Dragon, Lawful Good
Armor Class 17 natural armor
Hit Points 60 (10d8 + 20)
Speed 30 ft., Fly 80 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +5, CON +5, WIS +5, CHA +6
Skills Arcana +0, Insight +4, Perception +4
Damage Immunities Radiant
Condition Immunities Blinded
Senses Blindsight 20 ft., Darkvision 60 ft., Passive Perception 14
Languages Draconic
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ethereal SIght. The dragon can see 20 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Void Traveler. The light dragon travels from star to star and does not require air, food, drink, or sleep. When flying between stars, the light dragon magically glides on solar winds, making the immense journey through the void in an impossibly short time.

Shining Body. The dragon's body produces bright light within a 15-foot radius, and dim light for an additional 15 feet.

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 3) piercing damage.

Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Radiant  Breath. The dragon exhales white flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one. Additionally, if a target fails the save, they are covered in bright light for 1 minute.

Flaring Breath. The dragon shines with extremely bright light in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Undead within the area of effect must also make a DC 13 Wisdom saving throw or be turned for 1 minute

Previous Versions

Name Date Modified Views Adds Version Actions
2/25/2022 5:21:39 AM
11
1
5e
Coming Soon
Cha0st0rm99

Comments

Posts Quoted:
Reply
Clear All Quotes