Fire Absorption. Whenever the burning golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The burning golem is immune to any spell or effect that would alter its form.
Magic Resistance. The burning golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The burning golem’s weapon attacks are magical.
Multiattack. The burning golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage and 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
Haste (Recharge 5–6). Until the end of its next turn, the burning golem magically gains a +2 bonus to its AC, has advantage on Dexterity saving throws, and can use its slam attack as a bonus action.
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