Large Construct, Neutral
Armor Class 16 Natural Armor
Hit Points 66 (7d10 + 28)
Speed 30 ft.
STR
14 (+2)
DEX
8 (-1)
CON
18 (+4)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 60 ft. , Passive Perception 10
Languages Understands the languages of it's creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Lightning Rod. Whenever an attack that deals lightning damage targets a creature within 20 feet of the copper golem, that attack then hits the golem. Whenever the golem takes lightning damage, the next creature to hit it with a melee attack with a metal weapon takes 2d6 lightning damage. 

Actions

Multiattack. The copper golem makes two slam attacks.

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 9 (2d6 + 2) bludgeoning damage. 

Description

The copper golem is a construct created by ancient civilizations that is used as a guardian for any number of structures, mainly temples or dungeons. If the creator did not think to wax the golem, it will slowly decay, which you can customize by reducing movement and damage/attack bonus, or HP. It can be created with a Manual of Golems for copper golems, requiring 25,000 gold pieces and 30 days for construction.

Monster Tags: construct

Habitat: Urban

Gurgi_The_3rd

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