Large Construct, Unaligned
Armor Class 18 natural armor
Hit Points 93 (11d10 + 33)
Speed 30 ft.
STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws STR +7, CON +7
Skills Athletics +6
Senses Darkvision 90 ft., Passive Perception 11
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Heavily Armored. Bludgeoning, piercing, and slashing damage that the MEC takes from nonmagical, nonadamantine weapons is reduced by 10.

Reactive. The MEC can take one reaction on every turn in a combat.

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) bludgeoning damage. The target must make a Strength saving throw (DC 15) or be pushed 10 ft. away from the MEC.

Mag Cannon. Ranged Weapon Attack: +7 to hit, range 120/200 ft., one target. Hit: 24 (3d12 + 5) piercing damage.

Micro Missiles (Recharges on long rest). The MEC fires a spread of small missiles over an area. Each creature within a 20 ft. sphere must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 27 (6d8) fire damage. On a successful save, the creature takes half as much damage.

Suppression. As an action, the MEC lays a hail of suppressive fire over a 15 ft. radius sphere. Creatures within the sphere make ranged attack rolls with disadvantage. The MEC makes a ranged attack of opportunity with disadvantage against any creatures that move within the sphere.

Monster Tags: construct

Bugejoah

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