Armor Class
13
(leather armor)
Hit Points
7
(2d6)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
12
(+1)
WIS
13
(+1)
CHA
10
(+0)
Skills
Stealth +4
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Spellcasting. The goblin is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The goblin has the following druid spells prepared:
• Cantrips (at will): druidcraft, produce flame, thorn whip
• 1st Level (2 slots): entangle, fog cloud
• 1st Level (2 slots): entangle, fog cloud
Actions
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.
Great write up for a simple goblin shaman.
However, the passive perception should be 11 (10 + Wisdom bonus + other bonus's).
This can add to a low level fight. I like it