Large Monstrosity (Demon), Chaotic Evil
Armor Class 18
Hit Points 230 (6d12 + 20)
Speed
STR
20 (+5)
DEX
15 (+2)
CON
20 (+5)
INT
9 (-1)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws STR +10, CON +10
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Charmed, Frightened, Grappled
Senses Passive Perception 15
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Spider Climb. The Calamity Ganon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Spellcasting. The Calamity Ganon is a 10th-level spellcaster. Its spellcasting ability is 10 (spell save DC 7, +3 to hit with spell attacks). The Calamity Ganon has following Sorcerer spells prepared:
Cantrips (at will): [spell name], [spell name] 

1st level (1 slots): Chaos Bolt

2nd level (1 slots): Darkness

3rd level (2 slots): Fireball, Call Lightning

4th level (1 slots): Blight

5th level (1 slots): Destruction Wave

6th level (1 slots): Freezing Sphere

Actions

Ancient Blade Flurry. Melee Weapon Attack: +2 to hit, reach 10 ft., 1 target. Hit: (5d4 + 1) Slashing damage.

Ancient Flameblade. Melee Weapon Attack: +4 to hit, reach 20 ft. by 10 ft,, any target in that radius. Hit: (2d20 + 2) Fire damage.

Ancient Pulsebeam. RangedWeapon Attack: +5 to hit, range 5/50 ft., any target in range. Hit: (1d20 + 6) Force damage.

Bonus Actions

Cast a Spell

Reactions

Opportunity Attack. If the enemy turns their back.

Legendary Actions

Barrage of Magic Arrows (Costs 1 Actions). The Calamity Ganon fire Magic Arrows into the air, landing in a 15 ft. by 15 ft. radius dealing 4d10 damage + 1d4 force damage to anyone in radius.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A mess of Malice and Ancient Tech formed when the Demon Lord Ganon merged with Ancient Sheikah Tech.

Lair and Lair Actions

Hyrule Castle

Lair Actions

On initiative count 6 (losing initiative ties), the Calamity Ganon takes a lair action to cause one of the following effects; the Calamity Ganon can’t use the same effect two rounds in a row:

  • Knockdown. The lair shakes or does something that knocks characters prone if they fail a Dex save.
  • Light Changing. Magical darkness or light that can block normal and darkvision, etc.

Regional Effects

The region containing a legendary Calamity Ganon’s lair is shrouded in darkness, which creates one or more of the following effects:

  • Perception Cancel. It becomes hard to see or hear.
  • Demon Lord's Vengeance. Radiant magic is only half as strong until reaching the castle.

If the Calamity Ganon dies, these effects fade over the course of 10 days.

Monster Tags: Misc CreatureDemon Lordmonstrosity

Habitat: Grassland

VenomousDragon69

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