Gargantuan Swarm of Large constructs, Any Evil Alignment
Armor Class 25 (natural armor)
Hit Points 1000000 (20d4 + 1000000)
Speed 30 ft.
STR
30 (+10)
DEX
1 (-5)
CON
29 (+9)
INT
1 (-5)
WIS
11 (+0)
CHA
30 (+10)
Damage Resistances Piercing; Bludgeoning, Piercing, and Slashing from Magic Weapons, Ranged Attacks; All, Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin), Damage of the type matching the animated breath's form (acid, cold, fire, lightning, or poison)
Damage Immunities Acid, Bludgeoning, Cold, Fire, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 120 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 30 (6d10 + 7) slashing damage.

Poison Breath (Recharge 6). The golem exhales poisonous gas in a 15-foot cone. Each creature in that area must make a DC 19 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Does one multiatack

Reactions

when it is hit by an non silvered weapon it deals 1d10 thunder damage to that being.

Legendary Actions

The iron golem can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

Does one multiatack

Creates three undead by DMs choice.

Earthquake (Costs 2 Actions) The golem casts Earthquake with a ninth level spell slot.

Mythic Actions

The iron golem can take 3 mythic actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.

Does two multiatack

Creates six undead by DMs choice.

Earthquake (Costs 2 Actions) The golem casts Earthquake 2 times with a ninth level spell slot.

Habitat: Urban

Kiwada

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