Huge Aberration, Lawful Evil
Armor Class 17 (natural armour)
Hit Points 385 (50d12 + 60)
Speed 30 ft.
STR
23 (+6)
DEX
10 (+0)
CON
25 (+7)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +12, CON +13
Senses Blindsight 120 ft., Passive Perception 10
Languages Understands Deep Speech and Undercommon but cannot speak
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Beholder Fusion. If the beholder that created this beheaded is within 10 feet of it, the beheaded can use an action to pick up the beholder and put it on its shoulders. If it does, the beholder becomes fused onto the shoulders of the beheaded and their minds become one. For its ability scores, it keeps the Strength, Dexterity, and Constitution of the beheaded and gains the Intelligence, Wisdom, and Charisma of the beholder. It gains the actions, legendary action, senses, languages, and other proficiencies of the beholder, as well as its Antimagic Cone ability. It also has the beholder's lair.

Actions

Multiattack. The beheaded makes three claw attacks and a tentacle attack.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (3d8 + 4) slashing damage.

Tentacle. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage and the target must make a DC 18 Strength saving throw or take an additional 9 (2d8) of either cold, fire, acid, or necrotic damage, randomly determined. A creature who fails the save is also grappled in one of the beheaded's two tentacles, each of which can only grapple one creature at a time.

Legendary Actions

The beheaded can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The beheaded regains spent legendary actions at the start of its turn.

Claw. The beheaded makes a claw attack.

Tentacle (Costs 2 Actions). The beheaded makes a tentacle attack.

Description

A beheaded is the body of a beholder, humanoid in appearance with long claws and two tentacles protruding from its shoulders. It's extremely tall, so that the beholder is the right size for a head. If a beholder dreams of having a body, a beheaded is created somewhere on the plane that the beholder is on. A beheaded has the same personality and appearance as the beholder that brought it into existence. If the two of them meet, they can combine into an extremely dangerous creature with one mind. Such an occurrence is rare, but when it does happen, there are few that can stop the resulting aberration.

Monster Tags: Beholderaberration

Pyromancer_Rylan

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