Medium Construct, Neutral
Armor Class 16 (natural armor)
Hit Points 25 (3d10 + 9)
Speed 40 ft.
STR
14 (+2)
DEX
8 (-1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
6 (-2)
Damage Vulnerabilities Fire
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Terran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Constructed Resilience. 

  • They have advantage on saving throws against being poisoned, and they have resistance to poison damage.
  • They don’t need to eat, drink, or breathe.
  • They are immune to disease.
  • They don't need to sleep, and magic can't put them to sleep.

Siege Monster. The corpse deals double damage to objects and structures.

Actions

Multiattack. The corpse makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Description

These unfortunate Warforged met their ends in battle, with war torn bodies and chunks of rock missing from their bodies. The vines running through their bodies are the only living things about them, now under the influence of their Tortle Druid puppet master. 

Habitat: Underdark

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