Armor Class
16
(natural armor)
Hit Points
25
(3d10 + 9)
Speed
40 ft.
STR
14
(+2)
DEX
8
(-1)
CON
16
(+3)
INT
4
(-3)
WIS
10
(+0)
CHA
6
(-2)
Damage Vulnerabilities
Fire
Damage Immunities
Poison
Condition Immunities
Exhaustion, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Terran
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Constructed Resilience.
- They have advantage on saving throws against being poisoned, and they have resistance to poison damage.
- They don’t need to eat, drink, or breathe.
- They are immune to disease.
- They don't need to sleep, and magic can't put them to sleep.
Siege Monster. The corpse deals double damage to objects and structures.
Actions
Multiattack. The corpse makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Description
These unfortunate Warforged met their ends in battle, with war torn bodies and chunks of rock missing from their bodies. The vines running through their bodies are the only living things about them, now under the influence of their Tortle Druid puppet master.
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