Large Monstrosity, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 240 (20d10 + 50)
Speed
STR
20 (+5)
DEX
23 (+6)
CON
22 (+6)
INT
18 (+4)
WIS
15 (+2)
CHA
16 (+3)
Saving Throws STR +9, DEX +10, CON +10
Damage Vulnerabilities Fire
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Prone
Senses Passive Perception 18
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Control Weather. The Wendigo can at will cast Control Weather

 

Actions

Multiattack. The Wendigo has one bite and two claw attack's

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (2d10 + 5) Piercing damage. 

2 Claws. Melee Weapon Attack: +10 to hit, Reach 5 ft., 1 target. Hit: 10 (1d8 + 5) Slashing damage

 

Bonus Actions

Howl. The wendigo can howl and the sound can be heard within 1 mile. people who hear it must make a wisdom saving throw of 15 or be frightened. If characters are within 120 ft. they become paralyzed.

Description

This hideous shape has the head of a feral elk with jagged teeth and sharp antlers.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestMountain

SirRaven

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