Armor Class
8
Hit Points
22
(3d8 + 9)
Speed
10 ft., Swim 30 ft.
STR
12
(+1)
DEX
6
(-2)
CON
16
(+3)
INT
1
(-5)
WIS
6
(-2)
CHA
2
(-4)
Skills
Stealth +2
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Acid, Cold, Fire
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 8
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.
Translucent. While in water the ooze is virtually invisible. It takes a successful DC 15 Wisdom (Perception) check to spot a crystal ooze that has neither moved nor attacked. A creature that tries to enter the ooze's space while unaware of the ooze is surprised by the ooze.
Actions
Pseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) bludgeoning damage and the target must succeed on a DC 11 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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