Action Name.
Purse-Grab. When a Scalaway makes a successful weapon attack it may choose to forgo dealing damage and instead, remove one item from the target's inventory.
Snatch and Run. The Scalaway can take the Disengage or Dash action as a bonus action when it uses its Action to perform a Purse-Grab.
An Eye for Detail. The Scalaway has advantage on Intelligence (Investigation) checks that rely on sight.
Action Melee Attack. Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Reaction Name. Rather than making standard opportunity attacks, a Scalaway makes a Purse-Grab as a reaction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Scalaways are coastal and seafaring cosines of goblins who specialize in hit and run style thievery. It is always better to run away and live to rob another day.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments