Armor Class
9
Natural armor
Hit Points
9
(2d8)
Speed
30 ft., Climb 30 ft.
STR
9
(-1)
DEX
13
(+1)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Skills
Acrobatics +1, Stealth +1
Damage Resistances
Bludgeoning, Piercing, Slashing
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Senses
Darkvision 30ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
All stats configured without PB or modifications.
AC: 9 plus PB
Hit Points: 9 + 5 x your ranger level
Saving Throws: Dex +1 plus PB, Con +1 plus PB
Skills: Acrobatics +1 plus PB, Perception +0 plus PB, Stealth +1 plus PB
Senses: Passive perception 10 plus PB
Keen Smell. The swarm has advantage on Wisdom (Perception) checks that rely on smell.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny beast.
Actions
Bites. Melee Weapon Attack: +your spell attack modifier to hit, reach 0 ft., 1 target in the swarm's space. Hit: 2d6 + 1 piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/31/2021 12:47:10 AM
|
2
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1
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1
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Coming Soon
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