Duergar Resilience. The chardalyn drider has advantage on saving throws against poison, spells and illusions, as well as to resist being charmed or paralyzed.
Immutable Form. The chardalyn drider is immune to any spell or effect that would alter its form.
Innate Spellcasting. The chardalyn drider's innate spellcasting ability is Wisdom (spell save DC 13). The chardalyn drider can innately cast the following spells, requiring no material components:
At will: scorching ray
1/day each: cure wounds
Magic Resistance. The chardalyn drider has advantage on saving throws against spells and other magical effects.
Spider Climb. The chardalyn drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Sunlight Sensitivity. While in sunlight, the chardalyn drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Unusual Nature. The chardalyn drider doesn’t require air, food, drink, or sleep, and it gains no benefit from finishing a short or long rest.
Multiattack. The chardalyn drider makes three attacks, either with its war pick or its javelin. It can replace one of those attacks with a bite attack.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Previous Versions
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10/31/2021 9:21:03 AM
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Coming Soon
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