Fighting for Control: At the beginning of each turn, The Blood Turned makes a DC 15 CON saving throw, if they succeed, then they spend their turn writhing in agony on the ground, if they fail, the curse takes hold and they spend their turn attacking whoever is closest.
Banishing The Dark: If the Blood Turned takes Radiant Damage, or is subject to a Turn Undead Spell, they make an Additional saving throw against the Blood Curse with Advantage.
Vampiric Crawl: The Blood Turned have advantage to any Athletic checks made to Climb a Surface.
Fist Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 0) bludgeoning damage.
Bite Melee Weapon Attack: [rollable]+4 (1d6 + 2)
Description
Ashen skin and Eyes Leaking Blood mark those taken by the Blood Curse. The People within Fighting for control, The curse Urges them to Consume the Blood of the nearest uninfected being.
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