Medium Humanoid (Human), Chaotic Evil
Armor Class 16 (banded mail)
Hit Points 80 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
17 (+3)
CHA
11 (+0)
Saving Throws CON +6, WIS +7
Skills Arcana +7, Athletics +3, Intimidation +6
Senses Passive Perception 12
Languages Common, Draconic, Elvish Common, Draconic, Elvish
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Heart of Talos. Arroch has advantage on saving throws against being charmed, frightened, paralyzed, poisoned, stunned, or put to sleep.

Spellcasting. Arroch is a 12th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 16, +9 to hit with spell attacks). Arroch has following cleric spells prepared:

  • Cantrips (at will): detect magic, guidance, inflict minor wounds, resistance
  • 1st level (7 slots):  burning hands, command, entropic shield*, protection from good, random action, sanctuary
  • 2nd Level (5 slots): bull's strength*, hold person, inflict moderate wounds, shatter, sound burst
  • 3rd Level (5 slots): blindness, dispel magic, inflict serious wounds, resist elements*, summon monster III
  • 4th Level (4 slots): dismissal, free action, summon monster IV, wall of fire
  • 5th Level (3 slots): circle of doom, flame strike, summon monster V
  • 6th Level (3 slots): blade barrier, fire seeds, harm
Actions

+2 Battleaxe. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 9) slashing damage or 15 (1d10 + 9) slashing damage if wielded with two hands.

Reactions

Instinctive Charm (Recharges after the Enchanter Casts an Enchantment Spell of 1st level or Higher).Arroch tries to magically divert an attack made against him, provided that the attacker is within 30 feet of Arroch and visible to him. Arroch must decide to do so before the attack hits or misses.

Monster Tags: NPChumanoidHuman

Artus_Cimber

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