Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Explosion. The goblin can take its action to self-destruct. The goblin explodes with a blast radius of 2d 4 +10 feet. All creatures within the blast radius must succeed a DC 15 DEX saving throw or take 3d6 lightning damage plus 2d8 force damage.
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Explode. Area of Effect Attack: +4 to hit, range 18 ft. Hit: (3d6 + 2d8)
Sneaky Bastard. The goblin can take its reaction to dodge incoming attacks and takes an opportunity bite attack for 1d4 +2 piercing damage
Description
Cursed Goblins have been corrupted by mysterious arcane forces. They are the fodder and crowd control in the armies of various spellcasting jerks
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