Small Humanoid (Goblinoid), Chaotic Evil
Armor Class 15 (leather armor, shield)
Hit Points 72 (12d6)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
7 (-2)
Saving Throws CON +5
Skills Stealth +6
Damage Vulnerabilities Lightning
Condition Immunities Blinded
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Explosion. The goblin can take its action to self-destruct. The goblin explodes with a blast radius of 2d 4 +10 feet. All creatures within the blast radius must succeed a DC 15 DEX saving throw or take 3d6 lightning damage plus 2d8 force damage. 

Actions

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Explode. Area of Effect Attack: +4 to hit, range 18 ft. Hit: (3d6 + 2d8)

 

Reactions

Sneaky Bastard. The goblin can take its reaction to dodge incoming attacks and takes an opportunity bite attack for 1d4 +2 piercing damage 

Description

Cursed Goblins have been corrupted by mysterious arcane forces. They are the fodder and crowd control in the armies of various spellcasting jerks

Monster Tags: Goblinoid

Habitat: ForestGrasslandHillUnderdark

TheScrumptiousOne

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