Blighted Sickness. Any creature that is killed by a blighted becomes part of the blight the player may act as normal but must follow commands of the lord of blight.
Hive Mind. All Blighted share one mind and one mission kill the players until the pure blood is found
Multi-Attack. The Blighted make three attacks per turn
Claws or Weapon Attack. Pickaxe or Claws: +7 to hit, reach 10 ft., 1 target. Hit: 8 (2d8 + 4) [Necrotic] damage.
Breath Attack/Bloated Attack. The Blighted can spew a foul smelling breath that deals poison DMG : +8 to hit, range 10/30 ft., 30 foot cone Hit: 12 (4d6 + 6) [Poison type] damage. The target must make DC 17 Con save or take full Damage. (Recharge six turns)
Swamp Pull. The Blighted can make a grapple attack if the target becomes grappled then they must succeed a DC 19 STR save or be drug under. (Recharge two turns)
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Creatures of Blighted Earth (3 Legendry Actions limited to one Blighted per combat)
Drown Them (Costs 1 Actions). Swamp blighted can pull the target into the mud or water and turn them.
Lights Out (Costs 1 Actions). Mine Blighted can spew a magical darkness to blind the target and fill their veins with bile to convert them.
The Hangman Cometh. (Cost 1 Action). Wood Blighted can grab a target and hang them from a tree instantly breaking the targets neck and turning them
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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