Medium unknown, Neutral Evil
Armor Class 15 Natural Armor
Hit Points 36 (3d12 + 4)
Speed 60 ft., Burrow 40 ft., Walk 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +8, CON +7
Skills Athletics +20
Damage Immunities Fire
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight, Passive Perception 9
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Blighted Sickness. Any creature that is killed by a blighted becomes part of the blight the player may act as normal but must follow commands of the lord of blight.

Hive Mind. All Blighted share one mind and one mission kill the players until the pure blood is found

Actions

Multi-Attack. The Blighted make three attacks per turn

Claws or Weapon Attack. Pickaxe or Claws: +7 to hit, reach 10 ft., 1 target. Hit: 8 (2d8 + 4) [Necrotic] damage. 

Breath Attack/Bloated Attack. The Blighted can spew a foul smelling breath that deals poison DMG : +8 to hit, range 10/30 ft., 30 foot cone Hit: 12 (4d6 + 6) [Poison type] damage. The target must make DC 17 Con save or take full Damage. (Recharge six turns)

Swamp Pull. The Blighted can make a grapple attack if the target becomes grappled then they must succeed a DC 19 STR save or be drug under. (Recharge two turns)

    

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Creatures of Blighted Earth (3 Legendry Actions limited to one Blighted per combat)

Drown Them (Costs 1 Actions). Swamp blighted can pull the target into the mud or water and turn them.

Lights Out (Costs 1 Actions). Mine Blighted can spew a magical darkness to blind the target and fill their veins with bile to convert them.

The Hangman Cometh. (Cost 1 Action). Wood Blighted can grab a target and hang them from a tree instantly breaking the targets neck and turning them

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestSwampUnderdarkUnderwater

KalWarborn

Comments

Posts Quoted:
Reply
Clear All Quotes