Medium Humanoid, Lawful Neutral
Armor Class 12 (15 with mage armor)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +4, CHA +7
Skills Arcana +4, Deception +7, History +4, Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Dwarvish, Infernal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:

At will: alter self, false life, levitate, mage armor,silent image

1/day each: feeblemindfinger of deatharcane gate

Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:


Cantrips (at will): eldritch blastfire boltmage handfriendsminor illusionprestidigitationshocking grasp


1st-5th level (4 5th level slots): banishmentburning handshellish rebukeflame strikemagic circlescorching rayscryingstinking cloudsuggestionwall of fire

Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.

Actions

Warhammer +2. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) or 7 (1d10 + 2) if wielded with two hands, bludgeoning damage. 

Eldritch Blast. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 10 (1d10 + 4) force damage. When the warlock uses this action, there are 4 beams created.

Shocking Grasp. Melee Spell Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16(4d8) lightning damage. 

 

Reactions

Hellish Rebuke. When the warlock takes damage from a creature within 60 feet that it can see. It can expend a warlock spell slot to force the creature to make a DC 17 Dex save. On a fail, the creature takes 6d10 fire damage, or half on a success.

Parabellum1108

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