Innate Spellcasting. The warlock’s innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 15), requiring no material components:
At will: alter self, false life, levitate, mage armor,silent image
1/day each: feeblemind, finger of death, arcane gate
Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, fire bolt, mage hand, friends, minor illusion, prestidigitation, shocking grasp
1st-5th level (4 5th level slots): banishment, burning hands, hellish rebuke, flame strike, magic circle, scorching ray, scrying, stinking cloud, suggestion, wall of fire,
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.
Warhammer +2. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) or 7 (1d10 + 2) if wielded with two hands, bludgeoning damage.
Eldritch Blast. Ranged Spell Attack: +7 to hit, range 120 ft., 1 target. Hit: 10 (1d10 + 4) force damage. When the warlock uses this action, there are 4 beams created.
Shocking Grasp. Melee Spell Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16(4d8) lightning damage.
Hellish Rebuke. When the warlock takes damage from a creature within 60 feet that it can see. It can expend a warlock spell slot to force the creature to make a DC 17 Dex save. On a fail, the creature takes 6d10 fire damage, or half on a success.
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