Large Beast, Chaotic Neutral
Armor Class 12 Natural armour
Hit Points 9 (1d12 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws CON +5
Skills Survival +3
Senses Blindsight 30ft, Passive Perception 11
Languages Understands Draconic
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Frontal Armour: This creature has a +2 AC bonus against attacks it receives from the front.

Protective: While this creature is within 5ft of a friendly Arbosaur, they have advantage on WIS saves to resist becoming Frightened.

Steadfast: This creature has advantage on CON saves to resist being knocked Prone.

Actions

Horn: 5ft range, +4 to hit, 1D4+2 Piercing damage.

Slam: 5ft range, +4 to hit, 1D4+2 Bludgeoning damage.

Description

Arbosaurs are large theropods with green scales, three toes on each foot and a crest with a single horn on its nose. They are herd animals who live in large pods or families led by the eldest male and female. They are naturally placid beasts who only attack when they feel their young are threatened. Their primary food source is the ground based Pulp Apples; fat, capsule shaped fruits that grow all over the crescent coast.

The local settlements also trade hefty steaks made from arbosaur hinds. During the spring, massive herds of them travel along the Crescent Coast to swim to the nearby Kohli Island. During this time, local hunters are hired to cull the numbers of Arbosaurs if they get too close to the settlements. These culling assignments are often a hunters first contract and a great way for rookies to distinguish themselves.

Habitat: Coastal

ByzantiaDev

Comments

Posts Quoted:
Reply
Clear All Quotes