Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (scrap armor)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +4
Skills Nature +2, Perception +3, Stealth +4, Survival +3
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aim. If the wastelander doesn't move on its turn, it can aim as a bonus action. If it does so, it has advantage on its next attack that turn.

Keen Hearing and Sight. The wastelander has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Ruin Dweller. The wastelander has advantage on Dexterity (Stealth) checks made to hide in ruins, and its speed is not reduced in difficult terrain composed of rubble.

Sharpshooter. Attacking at long range doesn't impose disadvantage on the wastelander's ranged weapon attack rolls. The wastelander's attacks also ignore half cover and three-quarters cover.

Actions

Multiattack. The wastelander makes two melee attacks.

Machete. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hunting Rifle. Ranged Weapon Attack: +4 to hit, range 240 ft., one target. Hit: 12 (2d10 + 2) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
11/26/2018 2:18:54 PM
19
1
1
Coming Soon
12/5/2018 12:16:25 PM
131
1
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Coming Soon
12/5/2018 12:29:06 PM
4
1
1
Coming Soon

Monster Tags: NPC

stuntmantan

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