Medium Fiend (Demon), Chaotic Evil
Armor Class 18 (mercury plate)
Hit Points 159 (28d8 + 28)
Speed 40 ft., Climb 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Cold, Poison
Condition Immunities Poisoned
Senses Darkvision Shades of blue, Passive Perception 12
Languages Abyssal
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Cold Aura. At the start of its turn, creatures within 5ft of the Chill Demon must succeed on a DC 14 Constitution saving throw or take 10 (2d6+3) cold damage

Actions

Multiattack. The chill demon makes 2 attacks, 1 with its Bite and 1 with its Mercury Longsword.

Bite. Melee Weapon Attack: +5to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 11 (3d6) cold damage.

Mercury Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8+3) slashing damage plus 7 (2d6) cold damage. Targets hit by this attack must succeed on a DC 14 Constitution saving throw or take 1d8 poison damage, and become poisoned for 1 minute. Creatures can repeat this saving throw at the end of their turns, and the effects end on a success.

Description

This demon emanates a cold that freezes its liquid armour and sword into a solidified and usable form. When the Chill Demon is killed, it stops cooling it's equipment, and it melts into useless puddles of quicksilver.

Previous Versions

Name Date Modified Views Adds Version Actions
2/10/2020 10:21:18 PM
2
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1
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8/11/2020 9:01:28 PM
34
1
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6/13/2021 11:47:17 AM
43
3
2
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11/1/2021 4:03:10 PM
54
1
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Monster Tags: Demon

trapbuilder2

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