Fungal Fortitude. If damage would reduce the Cordyceps Zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, it drops to 1 hit point instead.
Spore Burst. When the Cordyceps Zombie takes non-fire, non-radiant damage for the first time each turn, it releases a burst of poisonous spores. Each creature within 5 ft. of the Cordyceps Zombie must succeed a DC 10 Constitution saving throw or take 4 (1d6) poison damage and be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect early on a successful save.
Grab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12).
Previous Versions
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11/1/2021 10:16:06 PM
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Coming Soon
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