Medium Undead, Unaligned
Armor Class 8
Hit Points 14 (3d6 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
7 (-2)
CON
12 (+1)
INT
1 (-5)
WIS
6 (-2)
CHA
3 (-4)
Damage Vulnerabilities Fire, Radiant
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Blindsight 30 ft., Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fungal Fortitude. If damage would reduce the Cordyceps Zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, it drops to 1 hit point instead.

Spore Burst. When the Cordyceps Zombie takes non-fire, non-radiant damage for the first time each turn, it releases a burst of poisonous spores. Each creature within 5 ft. of the Cordyceps Zombie must succeed a DC 10 Constitution saving throw or take 4 (1d6) poison damage and be poisoned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect early on a successful save.

Actions

Grab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 2) bludgeoning damage, and the target is grappled (escape DC 12).

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2021 10:16:06 PM
9
1
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Coming Soon
dnatale13

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