Medium Beast, Unaligned
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws DEX +5
Skills Acrobatics +5, Athletics +5, Perception +4
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Armor Proficiency.  The mastiff is proficient in all armor.

Attacker. The mastiff gains a +2 bonus to all attack rolls (which is accounted for in its Bite attack).

Improved Critical.  The mastiff's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Bonus Actions

Second Wind.  The mastiff can use a bonus action on its turn to regain hit points equal to 1d10 + 5. Once it uses this feature, it must finish a rest before it can use it again.

Description

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.

Previous Versions

Name Date Modified Views Adds Version Actions
11/1/2021 10:47:17 PM
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11/1/2021 10:49:59 PM
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Monster Tags: Misc Creature

Habitat: ForestHillUrban

quindraco

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