Large Celestial, Lawful Good
Armor Class 16 natural armor
Hit Points 95 (10d10 + 40)
Speed 50 ft., fly 50 ft.
STR
19 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws WIS +5, CHA +5
Skills Athletics +7, Perception +5
Damage Resistances Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision 120 ft., Passive Perception 12
Languages Celestial, Telepathy 60 ft.
Challenge 5 (1,800 XP)
Proficiency Bonus +3

Angelic Weapons. The accolade's weapon attacks are magical. When the accolade hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Charge. If the accolade moves at least 30 feet straight toward a target and then hits it with a divine greathammer attack on the same turn, the target takes an extra 10 (3d6) bludgeoning damage.

Sure-Footed. The accolade has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Multiattack. The accolade makes two attacks: one with its divine greathammer and one with its hooves.

Divine Greathammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d6 + 4) bludgeoning damage plus 9 (2d8) radiant damage.

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

Description

A large angel belonging to the third sphere, tasked with commanding the lowest-ranking angels. Accolades are adept at using many angelic weapons, including swords, spears, hammers, and whips. They use these to instill fear into the hearts of all those who doubt the might of the gods. Accolades have long lived in legend; at times, they were said to have answered the prayers of the most devout followers by temporarily bestowing upon them one of these divine instruments.

Clockwerk66

Comments

Posts Quoted:
Reply
Clear All Quotes