Medium Humanoid (Elf), Lawful Neutral
Armor Class 18 Half Plate
Hit Points 125 (4d20 + 45)
Speed 35 ft.
STR
28 (+9)
DEX
26 (+8)
CON
29 (+9)
INT
22 (+6)
WIS
29 (+9)
CHA
24 (+7)
Saving Throws STR +12, CON +12, WIS +12
Skills Athletics +8, Intimidation +7
Damage Resistances Lightning
Senses Passive Perception 19
Languages Common, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge Sword. Sylkain charges his sword with lightning magic. His weapon will now deal an additional 2d12 lightning damage for 1d6 rounds.

Lightning Magic. Sylkain possesses an advanced proficiency in the use of lightning and electricity-based spells. He has an advantage on all rolls involving lightning magic.

Spellcasting. Sylkain is a 4th-level spellcaster. His spellcasting ability is STR (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
1st level (2 slots): feather fall, chromatic orb 
2nd level (2 slots): flaming sphere, healing spirit
3rd level (2 slots): lightning bolt, call lightning
4th level (2 slots):arcane eye, ice storm

Actions

Guillotine Broadsword. Melee Weapon Attack: +6 to hit, reach 6 ft., 1 target. Hit: 8 (3d8 + 7) Slashing damage.

Kunai. Melee/Ranged Weapon Attack: +4 to hit, range 20 ft., reach 2 ft., 1 target. Hit: 5 (2d6 + 3) Piercing damage.

Legendary Actions

Execution Combo. (Costs 2 Actions). Sylkain casts black tentacles on a creature. The creature must succeed a DC 7 DEX Saving throw or be restrained by the tentacles. If the creature is restrained, Sylkain will strike at the creature's neck. Flip a coin for damage. If the coin lands tails, the creature's health will be cut to 50%. If the coin lands heads, the creature will die. If the creature's health is below 30% and the coin lands tails, the creature will die.

Whirling Parry. (Can only be used in reaction to a melee attack). If a creature attacks with a melee weapon, Sylkain can use this action to roll a d20. If the roll is over 12, Sylkain will deflect the attack and step behind the creature. When behind the creature, Sylkain will make an attack with his broadsword for 2d12 damage on top of the sword's normal 3d8+7 damage.

Description

Sylkain is the dreaded royal executioner and Captain of the Guard in the court of the Elven King Heimaris. Born with a proficiency for lightning magic, he was granted a guillotine-like broadsword, which he infuses with the power of lightning during battle. He devotes unwavering service to the High Elf kingdom of Theal Unarith, and takes the field with no battle cry but the clap of thunder from his powerful magic bolts.

"Your life is mine to take. Your afterlife is for the Seldarine to decide."

-Sylkaine to a prisoner

Monster Tags: NPC

Habitat: Urban

Neonpsycho1015

Comments

Posts Quoted:
Reply
Clear All Quotes