Large Plant, Neutral
Armor Class 20
Hit Points 100 (10d12)
Speed
STR
18 (+4)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Senses Passive Perception 10
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Causes:

blindness
paralysis
grappled

Actions

3 attacks with vines

1 attack bite

 

Bonus Actions

Can emit poison cloud

Reactions

Reaction Name. Miss to hit

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

10 ft reach

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Rathon

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