Medium Humanoid, Lawful Neutral
Armor Class 25 (natural armor, shield)
Hit Points 58 (12d8 + 31)
Speed 30 ft., Swim 30 ft., Climb 20 ft.
STR
16 (+3)
DEX
18 (+4)
CON
28 (+9)
INT
7 (-2)
WIS
12 (+1)
CHA
10 (+0)
Skills Acrobatics +3, Athletics +11, Intimidation +5, Medicine +21, Performance +8, Persuasion +9, Stealth +4, Survival +28
Damage Resistances Acid, Cold, Fire
Damage Immunities Necrotic, Poison
Condition Immunities Frightened, Grappled, Petrified, Poisoned
Senses Darkvision 60 ft., Tremorsense 15ft, Passive Perception 19
Languages Draconic, Telepathy 60 ft (the radius can be increased to 120 ft by exposing any creature either to the Alert or pacification pheromones of any adult basiliskborn), Undercommon --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the Basiliskborn can move up to its speed toward a hostile creature that it can see.

 Controllable Petrifying Gaze. If  any creature starts its turn within 60 feet of the Basiliskborn  and the two of them can see each other, the basiliskborn can decide at will to force the creature to make a DC 12 Constitution saving throw if the basiliskborn isn't incapacitated or only if it feels threatened by the creature. On a failed save, the creature magically begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified until freed by the basiliskborn itself or via a greater restoration spell.

Any creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn, it can also avoid the saving throw via remaining silent and not showing hostility  by simply sitting or stand still  with its eyes shut while respectfully bowing their head down . If it does either of these actions , it  will either not see the basiliskborn until the start of its next turn, when it can avert its eyes again or the basiliskborn will have determined that the creature is not a threat and will immediately deactivate the petrifying effects of its gaze before attempting to communicate with it.

If it looks at an attacking  basiliskborn in the meantime, it must immediately make the save. If the basiliskborn sees any of its allies or offspring within 30 feet of it in bright light being held hostage or being attacked by another threat, it will not risk harming them and immediately deactivates the petrifying effects of its gaze, while flying off into a blind rage to fight without the protection it’s petrifying gaze provides it.

Sunlight Sensitivity. While in sunlight, the Basiliskborn has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Clan Tactics. The Basiliskborn has advantage on an attack roll against a creature if at least one of the Basiliskborn's allies is within 5 feet of the creature and the ally isn't incapacitated.

Alert pheromones. When any individual  Basiliskborn takes damage, it releases a strong series of alarm pheromones warning others of  enemies being nearby  and any creature exposed to these pheromones, that is within 120 feet of the individual can sense its pain and sorrow as it takes damage.

Limited Telepathy. The general Basiliskborn individual can magically transmit only simple messages and images to any creature within 60 feet or further of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond, however if taught by any humanoid individuals who are more telepathically gifted, a individual Basiliskborn will learn how to transmit more complex messages and images with their telepathy.

Intoxicating Aroma. Any creature other than another Basiliskborn  that starts its turn within 5 feet of any adult  Basiliskborn must succeed on a DC 12 Constitution pus a DC 7 wisdom saving throw or be knocked unconscious  and rendered charmed  until the start of the creature's next turn. On a successful saving throw, the creature is immune to the intoxicating aroma of all adult Basiliskborn for 1-4 hours.  
Actions

Multiattack. The  Basiliskborn can use its Pacification Pheromones or its bite to attack with first. It then makes three melee attacks using one of  its six pairs of arms, each one with a different weapon.

 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.

Pacification Pheromones  (Recharge 5–6). The  Basiliskborn releases a small series of non lethal defensive pheromones from its body at one creature it can see within 5 feet of it. The target must succeed on a DC 11 Constitution saving throw or be stunned for 3-6 minutes. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

 

Reactions

 

Legendary Actions

The Basiliskborn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Basiliskborn regains spent legendary actions at the start of its turn.

Detect. The Basiliskborn makes a Wisdom (Perception) check.

 pheromonal Enslavement  (3/Day). Any  humanoid that has  been exposed to the intoxicating aroma of a adult Basiliskborn for longer than 30 minutes and  repeatedly failed on their DC 7 wisdom saving throws, it must succeed on a additional DC 19 Wisdom saving throw or be permanently charmed for 14 days, the Basiliskborn can reinforce and prolong this charmed effect by repeatedly exposing the charmed target to their pacification pheromones once a night for every 6 days. The charmed target obeys the Basiliskborn's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the Basiliskborn's pheromonal Enslavement  for the next 12 hours.

blinding Tail Slam. The Basiliskborn slams it’s tail into the dirt on ground  or into a pile dust.This flicks up a cloud of dirt or dust with a 15 feet radius, any creature within 5 feet of the cloud must succeed on a DC 16 Dexterity saving throw to cover up their eyes with their hands or a piece of cloth and should  they fail the saving throw, they will become blinded until the end of the Basiliskborn's next turn. While the target is rendered blind, the Basiliskborn can use the Dash action as a bonus action if it finds itself out numbered in a fight.

Description

The Basiliskborn are a six-armed, all male reptilian humanoid  race with long muscular semi-serpentine bodies, they are best known for being  magically capable of controlling whether their gaze will transform any Creature into porous stone or not and who reproduce via a mysterious and a privately withheld means. With their strong and flexible  jaws, they can consume this stone, which immediately returns to a organic form in their gullets due to the magical anti-petrification properties within their saliva. Like the Dragonborn inhabiting the surface world above, they were teleported into the underdark of the forgotten realms from another plane of existence  during the events of the great spellplague. Whilst they’re completely  against consuming  any petrified sentient creatures, not all of them are against torturing or enslaving said creatures depending on the circumstances, but rarely are their chosen slaves ever severely mistreated or abused, more often than not they’re treated like beloved pets or honoured unwillingly adopted  family members.

Previous Versions

Name Date Modified Views Adds Version Actions
12/29/2020 8:21:12 PM
5
1
--
Coming Soon
12/29/2020 8:23:24 PM
4
1
--
Coming Soon
12/29/2020 8:26:53 PM
5
1
--
Coming Soon
6/3/2021 7:02:39 AM
7
1
--
Coming Soon
11/1/2021 8:33:16 PM
12
1
--
Coming Soon
11/1/2021 8:35:57 PM
12
1
--
Coming Soon
11/2/2021 6:36:56 AM
19
1
--
Coming Soon

Habitat: MountainUnderdark

user-766545106

Comments

Posts Quoted:
Reply
Clear All Quotes