Aggressive. As a bonus action, the Basiliskborn can move up to its speed toward a hostile creature that it can see.
Any creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn, it can also avoid the saving throw via remaining silent and not showing hostility by simply sitting or stand still with its eyes shut while respectfully bowing their head down . If it does either of these actions , it will either not see the basiliskborn until the start of its next turn, when it can avert its eyes again or the basiliskborn will have determined that the creature is not a threat and will immediately deactivate the petrifying effects of its gaze before attempting to communicate with it.
If it looks at an attacking basiliskborn in the meantime, it must immediately make the save. If the basiliskborn sees any of its allies or offspring within 30 feet of it in bright light being held hostage or being attacked by another threat, it will not risk harming them and immediately deactivates the petrifying effects of its gaze, while flying off into a blind rage to fight without the protection it’s petrifying gaze provides it.
Sunlight Sensitivity. While in sunlight, the Basiliskborn has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Clan Tactics. The Basiliskborn has advantage on an attack roll against a creature if at least one of the Basiliskborn's allies is within 5 feet of the creature and the ally isn't incapacitated.
Alert pheromones. When any individual Basiliskborn takes damage, it releases a strong series of alarm pheromones warning others of enemies being nearby and any creature exposed to these pheromones, that is within 120 feet of the individual can sense its pain and sorrow as it takes damage.
Limited Telepathy. The general Basiliskborn individual can magically transmit only simple messages and images to any creature within 60 feet or further of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond, however if taught by any humanoid individuals who are more telepathically gifted, a individual Basiliskborn will learn how to transmit more complex messages and images with their telepathy.
Multiattack. The Basiliskborn can use its Pacification Pheromones or its bite to attack with first. It then makes three melee attacks using one of its six pairs of arms, each one with a different weapon.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage plus 7 (2d6) poison damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
The Basiliskborn can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Basiliskborn regains spent legendary actions at the start of its turn.
Detect. The Basiliskborn makes a Wisdom (Perception) check.
pheromonal Enslavement (3/Day). Any humanoid that has been exposed to the intoxicating aroma of a adult Basiliskborn for longer than 30 minutes and repeatedly failed on their DC 7 wisdom saving throws, it must succeed on a additional DC 19 Wisdom saving throw or be permanently charmed for 14 days, the Basiliskborn can reinforce and prolong this charmed effect by repeatedly exposing the charmed target to their pacification pheromones once a night for every 6 days. The charmed target obeys the Basiliskborn's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to the Basiliskborn's pheromonal Enslavement for the next 12 hours.
blinding Tail Slam. The Basiliskborn slams it’s tail into the dirt on ground or into a pile dust.This flicks up a cloud of dirt or dust with a 15 feet radius, any creature within 5 feet of the cloud must succeed on a DC 16 Dexterity saving throw to cover up their eyes with their hands or a piece of cloth and should they fail the saving throw, they will become blinded until the end of the Basiliskborn's next turn. While the target is rendered blind, the Basiliskborn can use the Dash action as a bonus action if it finds itself out numbered in a fight.
Description
The Basiliskborn are a six-armed, all male reptilian humanoid race with long muscular semi-serpentine bodies, they are best known for being magically capable of controlling whether their gaze will transform any Creature into porous stone or not and who reproduce via a mysterious and a privately withheld means. With their strong and flexible jaws, they can consume this stone, which immediately returns to a organic form in their gullets due to the magical anti-petrification properties within their saliva. Like the Dragonborn inhabiting the surface world above, they were teleported into the underdark of the forgotten realms from another plane of existence during the events of the great spellplague. Whilst they’re completely against consuming any petrified sentient creatures, not all of them are against torturing or enslaving said creatures depending on the circumstances, but rarely are their chosen slaves ever severely mistreated or abused, more often than not they’re treated like beloved pets or honoured unwillingly adopted family members.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/29/2020 8:21:12 PM
|
5
|
1
|
--
|
Coming Soon
|
|
|
12/29/2020 8:23:24 PM
|
4
|
1
|
--
|
Coming Soon
|
|
|
12/29/2020 8:26:53 PM
|
5
|
1
|
--
|
Coming Soon
|
|
|
6/3/2021 7:02:39 AM
|
7
|
1
|
--
|
Coming Soon
|
|
|
11/1/2021 8:33:16 PM
|
12
|
1
|
--
|
Coming Soon
|
|
|
11/1/2021 8:35:57 PM
|
12
|
1
|
--
|
Coming Soon
|
|
|
11/2/2021 6:36:56 AM
|
19
|
1
|
--
|
Coming Soon
|
Comments