Tiny Aberration
Armor Class 12
Hit Points 6 (1d4 + 4)
Speed
STR
1 (-5)
DEX
16 (+3)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 11
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. Your Imaginary Friend can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. Your Imaginary Friend's spellcasting ability is Charisma (spell save 13 + half your proficiency bonus). Your Imaginary Friend can innately cast the following spells, requiring no components:

At will: invisibility (self only)

1/day (starting at 6th level): hypnotic pattern

Description

Certain parts of this creature are examples for a level 4 cleric, said parts are detailed here:

Armor Class equals 10 + proficiency bonus. HP is equal to 2 + your cleric level. 

HAddieWoz

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