Armor Class
12
Hit Points
6
(1d4 + 4)
Speed
STR
1
(-5)
DEX
16
(+3)
CON
10
(+0)
INT
10
(+0)
WIS
12
(+1)
CHA
16
(+3)
Damage Resistances
Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Senses
Passive Perception 11
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Incorporeal Movement. Your Imaginary Friend can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Innate Spellcasting. Your Imaginary Friend's spellcasting ability is Charisma (spell save 13 + half your proficiency bonus). Your Imaginary Friend can innately cast the following spells, requiring no components:
At will: invisibility (self only)
1/day (starting at 6th level): hypnotic pattern
Description
Certain parts of this creature are examples for a level 4 cleric, said parts are detailed here:
Armor Class equals 10 + proficiency bonus. HP is equal to 2 + your cleric level.
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